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(+1)

I really liked the concept, it was creative and has a lot of promise! It was a handful of systems to keep track off for what I expected, but it’s cool how much was put together within the jam timeframe.

I think the gameplay could be a little snappier, it takes some time to load everything, and combined with the lag in space travel, the gameplay loop overall feels somewhat sluggish. I also got confused by the different stations until I read one of your replies, I agree that a location indicator would be nice in an updated version.

Great work overall though! I’d like to see more from this concept in the future with the later versions!

(+1)

Thanks for playing! Definitely my biggest take-away from the jam is that the game could be a lot snappier in a lot of ways. I should have an update out today or tomorrow that I'm hoping solves a lot of the issues. I went through and tried to cut out any redundant dialogue boxes that slowed things down and I was able to minimize a lot of the space travel lag too. 

I also broke up the tutorial a bit more to not overwhelm people with too many systems all at once. There is still a tutorial at the start but it mostly covers the broad strokes, and then a separate tutorial specifically for the cargo hold/space travel scene that you can play once you actually go to start loading your ship.

(+1)

Glad to hear the improvements, I’ll give it another try when it’s up!

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Thanks! I actually got the update out now, both for the web version and the ROM. Added a Windows .exe version but that one is a little less tested.