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Literally the only suggestion I've had for improvement is more content. I've also been told elsewhere that initial idea I had to use multiple gameplay bits in progression is more interesting. So I have been slowly working on the other bits that got cut. I can now verify that giving up 6 hours before the deadline and just seeing if there were other tweaks I could make was the right idea as this 2nd portion doesn't even work as designed and now needs to be rethought. It does show off a lot more that I was intended the calm atmosphere to then become disturbing though:

section in the upload (scaled down for thread convenience):


the section that comes after it, currently a bit too dark for my liking partially due to some of the texturing particles not working:


I feel like a depth fade effect would make it even more cool!