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Hi CorduroyZebra (love the name)

Thanks for starting this topic and I appreciate the kind words. The manuals were always meant to be designed to make the game portable and streamlined, whether that is the case I'm not sure yet, but I'm pleased you're enjoying this aspect. I did also hope to avoid having a rule book as such and have the player encounter it as if a computer game where you have no rules and can just dive in.

It's a good question. Can it be less maths dependent? Great point. Something I'm going to have a think about. There is an inevitable crunch to this game but thinking of new ways of tackling the elements that can be a barrier will only help its development.

I'll be keen to see other peoples' take.

Thanks again my friend!

Toby

Definitely works to help just dive in, you've more than succeeded here. It's a style that so few tabletop games even try, let alone do well.

This kind of this is always gonna have crunch, though, so please don't feel pressure to waiver and dial it down to cater for everyone.

I've got some ideas to hack parts of this system to make it more of a game for me. If I come up with something I'll be sure to post it here. 

Thanks CorduroyZebra!