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(3 edits)

Hi RemediaV,

Thank you for your feedback, it means a lot to me.

First of all, concerning the skill I have still a lot to learn! A good takeaway from this experience is that I sticked to what I could do well! I can guarantee you that when I play any other game from the jam I am wondering how they did this and that technically. In this game I sticked to the basics technically, and I didn't have the choice, to be honest, given that I just learned Godot 😅

The fact that there is no dialogue, initially is actually due to a lack of skill on my side to write good dialogues 😂 But I wanted to express emotions, and I could do that with simple emoji bubbles. It's not difficult, at all, but it works 😁

I did plan a bunch of time to make sure there were no bugs, I made a game jam before (You can find my other game, "Run! No, Jump!") and left lots of bugs, but I learned from this, and could plan a bit better.

Also, I have a musician background, so it came naturally to me to do a game about music.

I hope this comment can clarify some things :)

Thanks a lot again RemediaV for your message, I'm touched!