This being my second jam, I think the hardest part about game jams on my end is trying to accomplish what I want to do in my head, and attempting to deliver it relatively glitch free with the little knowledge I have.
This game seems unburdened by any of that. Which is to say it's a short confined experience where there's no dialogue, no tutorial, just music and puzzle solving. I did not experience any glitches, it was easy to grasp the story, the music was wonderful, especially the ending! Not once did I have to question what I was mean to be doing or how to solve each puzzle. It's amazing to see a game with such a solid identity yet so simple. It's an open and shut game, where I have no idea how you would do it any better. Congratz! Hope to see you again in another jam.
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Hi RemediaV,
Thank you for your feedback, it means a lot to me.
First of all, concerning the skill I have still a lot to learn! A good takeaway from this experience is that I sticked to what I could do well! I can guarantee you that when I play any other game from the jam I am wondering how they did this and that technically. In this game I sticked to the basics technically, and I didn't have the choice, to be honest, given that I just learned Godot 😅
The fact that there is no dialogue, initially is actually due to a lack of skill on my side to write good dialogues 😂 But I wanted to express emotions, and I could do that with simple emoji bubbles. It's not difficult, at all, but it works 😁
I did plan a bunch of time to make sure there were no bugs, I made a game jam before (You can find my other game, "Run! No, Jump!") and left lots of bugs, but I learned from this, and could plan a bit better.
Also, I have a musician background, so it came naturally to me to do a game about music.
I hope this comment can clarify some things :)
Thanks a lot again RemediaV for your message, I'm touched!