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This was also my first jam and i'm fairly new to programming in general, so i can relate when you say that "programing does'nt come to me naturally" i also have more  interest in the art side of things :), i've always been drawing and doodling stuff from as far as i can remember, and since i grew up with retro games i kinda dabbled into pixel art as well for fun from time to time. 

I've always wanted to try and make games but since i only knew the graphics side of things that kinda felt out of reach, cause for the longest time everything related to coding felt like some nonsense impossible to understand black magic to me :p

 but hearing more and more about some of the game engines available these days i found one which felt accessible enough so i could give it a shot, so i got it and followed a bunch of tutorials, they were well made so i understood most of the things which didn't really make sense before and one thing led to another, i saw the GMTK Jam announcement video pop up, so i said to myself "hmm why not give it a shot see if i can make it ?"

My idea for the theme was to make a simple game where the "Only One" aspect would be the means of attack, so i kinda thought  i wanted to try something other than projectile based combat and see how it goes.

And so here i am now XD 

with not the fancyest game around for sure but i managed to make it and publish at least something :)

https://itch.io/jam/gmtk-2019/rate/462410

I really like the spin attack, and I can tell you’re an artist. It’s so great that we have access to all these fantastic tutorials on YouTube. I suppose you’ve seen some of Brackeys videos? Really great for newbie programmers. Have you done any 3D modelling? I’ve really gotten into Blender (amazing 3D modelling program) these last two years and would highly recommend it if you don’t know about it already

Thanks for giving my game a shot dude :) 

Yep it sure is awesome to have all the tutorials on hand, the ones i followed where indeed Brackeys, also Heartbeasts, UmaiPixel, and i can't remember the name of the  last one but his was super useful for some mechanics (albeit a little confusing since he used an older version of Godot and apparently some features changed quite a bit from that version)

And yep i've done some modelling with Blender (and it truly is amazing :p) although i'm a bit of a noob also with 3d, the funny thing in the case of this jam is that the model i made at first i was planning to use it to have a quicker way to animate my character and go for a little pre rendered look with a bit of tweaking ( had Vectorman in mind for inspiration on that ) but since time was short i could'nt manage to rig and animate it so i stuck a camera screened it from an angle and used it for quick cover art :)

good 3D art is really hard to get done quickly; for a jam simple shapes are probably wiser. If you’re interested in learning more about blender I’d recommend the usual big dogs Blender guru and cg cookie, but also a smaller channel called CGmatter

Yeah it sure is, thanks for the advice, i knew about CG Cookie but i'll check out the others good to know :)