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(2 edits) (+1)

Rule 2 already has me hooked. I can see an entire game built just around that line and I hope this will somehow be the case.

Rule 2 actually made me stop to tell people about it and come up with theories about it. 

You raised the bar already with that one! 

From my first impression, I would recommend having someone proofread the intro parts that contain thoughts and indirect speech. It could be smoother to read with proper punctuation to it! :) (I see someone else also commented that half a year ago, I agree!)

Make sure to check back for an edit to this post. I will add to this as I play!

First edit:

I need more time to read. I had no chance to die in front of the painting because the blinking happened before I was done reading the first paragraph. The Option in the Basement that disappears with the 2nd text block appearing was also gone at the point I reached the clickable part. I know I am not this slow. Somehow I feel like I had no chance to click the basement options without knowing the game before going there and that felt unfair and a bit demotivating to continue. I will tho. I like the concept, especially the compass and quest mechanic as such.

Hi there! 

Thanks for your detailed comment! As for the proofreading part, yes, I do have a proofreader and have had one in the past, the problem is the immense size (over 150k words~), and asking that much time from a proofreader is exhausting for them, so it's mostly done in small batches.

I agree, the RNG is sometimes a bit out of place with disappearing texts, especially since there is no way of returning them. The usage of these time-limited blocks is rather blasphemous and has been tinkered with numerous times. One day I will fix the issue and improve the mechanic (suggestions are welcome!!). (The basement is one of the locations that hasn't been rewritten, or proofread correctly :(! )

Currently, I am still developing my latest project which is, even compared to this project, enormous, and draining much of my time. 

Feel free to leave feedback; I will 100% note it down and ponder upon it later when I have this project open.

As for Sleepover Rules, I am completely re-writing the whole thing (code-wise), from the ground up, to make it more modular and easier to change things, something Project 6 (current project) has taught me, and makes me scream at Sleepover Rules for not having designed it from the beginning like that.