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(+1)

More questions! Lol.

1. How do you track the stopwatch? Do you count frames or use a real life clock? I’m only asking because some times I get are a bit strange and shouldn’t be possible on 60fps. (The comment below me got a 2.34, which is impossible since a 140 frame run would net a 2.3333333 and 141 frame run would net a 2.35.) although I’m not the smartest person when it comes to this and maybe I’m missing something idk.


2. this might be a bit of a stretch, but would it be possible to add a replay system like trackmania has? Like a file that stores a player’s location or movements that can be replayed and compared with other replays. If you do want to add this we could move to discord and talk about this further.


Thanks for reading!

Good Questions!

1) It should be counting frames, not entirely sure how a 2.34 is possible either since that would require 140.5 frames. I'll look into my timer code to make sure there isn't a bug somewhere. 

2) Can you expand on what you mean here? The basic functionality of a ghost character to race against wouldn't be hard to implement, the challenging part would be saving and loading the files. I'd either have to invest in a server and learn network code or I'd have to ask people to manually save and upload files, which runs the risk of viruses. It's a good idea, I just have to think of exactly how I'd do it. 

(+1)

I'm not an expert on the technicalities of server code, so I can't really give any technical input, but I know Trackmania has a really simple method of storing replays. As for investing in a server, I don't know if that's a good idea because I'm pretty much the only person speedrunning this game at this point lol