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Just finished the demo - it’s so good! Awesome to see the strafing when you hold down A as well as the flashing doorways. I had a bit of a glitch a few times - seems like as soon as you get cleared to move on to another room,you can no longer pick up any hearts that may be on screen.

Also, any reason for the name change? I honestly thought “Crush” was dope. The new cover art is great though. Are you scrapping the old intro with him hanging on the X (think that’s what it was?) 

This thread explains the name change: https://twitter.com/saltandpixeldev/status/1705719912059011339
But the TLDR is that I'm making a fresh start at game dev. 

I'm repurposing the art to better fit the story I'm trying to tell. If you have full health you can't pick up hearts. Sometimes they get stuck in the walls. 

ahhh, I see on the hearts.

And I’m not on twitter, but didn’t realize you had so many other cool GB projects in the works! Incredible stuff!!! Can’t wait to see more of the other projects, but I know it’s daunting.

Have you thought of adding any of the existing artwork back to the “Annihilator” title screen? It feels like it needs something behind that horizontal bar.

I'm adding and repurposing a artwork to benefit the story. I want to do something different for the title, I really liked the crush intro. I'll figure something out.

I feel like I have 3 solid Game Boy game ideas that I can't wait to hash out. It feels like Annihilator may be a catalyst to get to other titles moving.

Solid indeed - the work looks great. And I agree on the Crush intro. It really pulled you in and was unique.