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(+3)

I still really like the ludum dare system where people how rate a lot of game tenmd to buble up at the top of the list, encourage everyone to rate. It's quite common for people to wonder how to make their game more visible and with this system the obvious answer would be "go and rate games". The main draw back is that it might encourage some people to randomly rate games without relly playing them.

So I'd love to have the default filter being semi random, with game entries having a weight based on the ratio rate_given by rate_received

Would be also nice to have a text filter. A simple text input and when you type it filtered out games that doesn't contain the string in the properties of the entry (name, author, platform etc.) I can do that already with the search field in the brwser but somehow I would find it more convenient as a filter option.

(-1)

Entirely agree with you about the Ludum Dare system. Even if there are some excess sometimes, it works very well and encourage the jammers to vote and comment in order to gain visibility. There is also a bonus in the scoring system when the creators give a thumb to the comment, so being constructive is really helpful.

I'm in favour of your semi-random filter too! :D

Admin(+2)

This is something we used to have but was lost in the shuffle a while back. I haven't thought about how to handle team situations yet. Since a project with 5 members may have 5x as many ratings than one with 1 member. I think maybe taking the max of each member is the most fair? In any case, I do want to add this back before the rating period is over.