Great work! It's been a while since I've played one of these types of games. I think your camera movement felt smooth and the movements you chose really added to the narrative. I didn't find it dizzying like a few other people but I did think it went too fast. I barely have a chance to shoot enemies. It feels like there's no way I can kill them all which I think maybe is what you were going for. But I get shot by enemies that I inevitably miss quite a lot and I can't retaliate because they're off-screen. Also, I think a more relaxed pace would allow players to pay attention to the dialogue more. I think your writing is fun and very in line with magical girl stories so it'd be a shame for somebody to miss what the characters are saying.
Viewing post in Asahi's Akihabara Assault jam comments
Thanks for playing! I'm glad to see the camera wasn't super rough for everyone! I think a more relaxed pace would definitely help a bunch, trying to fit the dialog into the little bits of downtime was pretty tough to give everything the space it needed, and the way I had set up the rail made it pretty unfriendly to make changes to the timing, and it'd help to make sure that people really got a chance to fight back. To be honest, I was originally planning on voice acting the game so that you wouldn't have to focus on the text popups, but I couldn't get my voice to sound decent when going that high-pitched, and then it was pretty late in the game to get someone else's help.