I am back. Guys growing up and seems to be that I have got some itlle time for game again. I was working two nights and fixed some saving bugs.
1) Worms are now truly oading based on game difficulty (again - it was broken after some code work in previous month)
2) saving checkpoint is saving only once . If player die and checkpoint was used for save. He is inactive after new resurection :)
Pretty cool beeing back I missed it :)