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I am  back. Guys growing up and seems to be that I have got some itlle time for game again. I was working two nights and fixed some saving bugs.

1) Worms are now truly oading based on game difficulty (again - it was broken after some code work in previous month)

2) saving checkpoint is saving only once . If player die and checkpoint was used for save. He is inactive after new resurection :)

Pretty cool beeing back I missed it :)