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(+1)

I'm really glad you like my game. It's definitely too difficult at the moment, even though I was aiming for 'challenging'. I showed it to my partner a few days after the jam and even I couldn't get back from screen two after around 3 tries, so that's pretty telling!

I'm going to do some more work on it, I think. I'll add some 'intermediate' floors that appear before the harder, current ones come along. That should help with the time limit a bit.

I like another commenter's ideas about ability pickups (double jump, dash, turn in the air) and I'm considering how to add those and whether they'd be permanent additions (a la roguelite) or just for the current run.

Thanks for hosting the jam!

(+1)

I like the sound of having intermediate levels and the power-ups could be an interesting addition. I'd personally think they'd be best as a collectable item for just the rooms they are needed in and probably in just the later levels. I think another idea which could be good for a standard control would be to turn out of the wall jump so when you're sticking to the wall you can drop straight down. If I'm honest, it's the only game I haven't managed to complete in this jam but in no way is that a bad thing, I really enjoyed the challenges and I feel very close to being able to do them. I really hope you continue developing the game because it's awesome