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(+1)

> Ah, good old POLYGON Sci-Fi.

Obviously 3 hours is not enough to model all the stuff we wanted in the game, so we had to compromise by using an asset pack. Good eye :)

> think taking just a little bit of that time for recolouring or postprocessing would have made it look really unique?

That would have been a really great addition, you're right. We were panicking getting the game in one piece in 3 hours per person, so maybe next time :O!

>I had no problems navigating the ship, never got stuck on anything.

Don't jump out the window, whatever you do. 0 bugs.

> highlighting was very clear and the level had good sightlines so it wasn't much of a problem.

Yeah, that was a focus, as I didn't want players to just sit in one room, but also needed them to see everything in the ship. Glad you liked it!