This was really helpful, thanks.
The idea was a straightforward FNAF1 parody, if people find it as entertaining as I do, I'll parody the first three games (maybe FNAF6 as well) as a trilogy.
It absolutely needs a label to tell you what night it is, will add that in the next update, UI isn't one of my strengths so I got it out of the way last. I'll add an indicator of what night you're currently one (there's already an autosave/load feature running in the background), a custom night option once the main "campaign" is finished, maybe with some optional modifiers like starting a few hours earlier, one of the lights not working, CCTV inputs having a few seconds of latency, your character (who'll get a menu dedicated for skin/hair/eye color sliders so you can customize him) being deaf so all the diagetic sounds are muted, etc.
Expect changes to the map layout too (including the office's interior) to make it resemble where you're meant to be a bit more because the walls and floor are really bare, I tried to compensate for the current lack of windows with very distinct sound cues and little ambience but that obviously can't work for everyone.
The story will have to be pretty vague when you have a budget of $0 but I'll see what I can do about adding a phone guy to act as a tutorial and drop hints about the worldbuilding, on top of adding posters and the like like I mentioned earlier.
In terms of animatronics, the rabbit and the stag are done and (more or less) working as intended, but the smaller metallic one is a placeholder for Chica's equivalent (who's model is almost finished), and there's nobody who acts like Foxy yet, but there will be.
(Trying to add a screenshot of her being almost finished, but Itch servers don't seem fond of adding images right now.)
Having the content settings be in the settings menu is a good idea, too. Thanks!