I like the idea of the darkness, but did not understand the consequences of it
For some reason I think the gun would be better if you gain amo over time instead of reloading when end
Viewing post in Trevosopia jam comments
The initial idea was losing HP when out of the circle, but we thought it wouldn't play well with other aspects of the game. For instance, collecting the "?" boxes. So we changed it to being hard to see instead. We realize now that it should've been darker to have an impact. So, thanks for your comment and suggestion! We'll gather all feedback and reevaluate the mechanics!