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Hey thanks for the kind words! <3 You could revert the crop back to a previous growing stage when it's harvested by removing the "erase event" command and changing the "<Self> Growth" variable back to a previous number.

As for killing crops at the end of a season, you'll need to do that in the "<Self> Calculations" page. Use a conditional branch to check what season it is, and if it's not the correct season, make a new page where the crop is dead. You could even make it so the player has to interact with said dead crop with the hoe or something to remove it. :D 

Amazing! Thank you! The first one worked, I just also had to delete the "Set Movement Route" too and that did the trick in addition to what you suggested!

The clearing the crops on season change worked, but only if I watered the crops. It didn't seem to change if I neglected the crops the day before the season change haha. I'll have to fiddle around with that a bit more to find out what I want to do. I think I've gained a little bit better of an idea of how the events work!

Thanks so much for your help!

Hmmm I'm not at my computer to check right now but you should be able to make a separate calculation page/branch to see if the crop was watered or not and run the crop death page. :D