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(+4)

This is a completely different scale than looking at EA, Bethesda or even Larian. This is a different scale than even looking at the creators of the Risk of Rain series. 

In the above examples, they have the money to take the time to make a game and sell it and worry about profit later. The group behind this game likely does it as a side hustle/side hobby that they make a modest but unlivable income from. It would be one thing if they got 60$ per copy sold and it sold this much as they would have obtained 6 figures of income from sales, but 10$ is nothing to most people who're trying to get something cheap and quick.

Many of these projects die out not for lack of croud enthusiasm, but lack of ability to maintain the funding/work for the project; one of the best ways to guarantee that you're motivated to do a project is to have an end goal. For example, if the dev makes 10 'chapters' for 10$ each and 100 people buy those chapters in one day that comes out to 10*10*100=10000 ($10,000). That's a lot of money and probably not getting spent all at once, but spread out and having a (likely) larger player base means that it earns more, but I do believe that they are a dev group of 1-3 people.

The point being, you're being a Karen to some devs who're just trying to make ends meet for themselves so that they can focus on this full time. Relax; if you don't like the methodology used to sustain the game's development, then you don't have to buy it. No one is stopping you from leaving this game alone.

Appreciate the support. Just wanted to clarify, while I'm flattered, there is no team: It's just me. And while that does mean all the money comes my way, it also means all the WORK does. Which includes not just all the things involved in making a game, but bugtesting, gameplay tweaking, advertising, and community relations and moderation (as we see here.) That's one of the reasons I don't have a Discord/Twitter etc. So it's six of one, half dozen of another, it balances out.

(+1)

I hope this catches you well,

I respect that you're the one and only, as it were. That takes a lot of time and effort on your part for sure. I was working under the assumption that you either had help with technical/backend and/or audio mixing... or that you did it all yourself. It's interesting to see that I wasn't far off on that estimate.

That being said, it really is incredible especially considering that it is something you're working on alone. I know that I was able to get a couple hours off of the first game just running through it and another 6 being a completionist. While this is something I would be upset about if I bought an EA game for their price, I purchased something that was advertised as incomplete and a part of a greater whole with a pricepoint attached that, I hope, is enough that you're able to work on it comfortably at your discretion. We all deserve time to rest after all.

That being said, I'll be silently and eagerly awaiting the opportunity to buy the second chapter. ;3

Ah no worries, just wanted to clarify for the record! And wow, six hours! Generally I hope for about 2-3 hours of gameplay, though GT may be a little higher once it's finished. But I'm glad you've been enjoying it. And yeah, the hope is that most people will feel it's a reasonable price-point for what's on offer. It's enabled me to keep working on the game so far, and hopefully that continues. Still a lot more fun to be had.