Thank you for your review. Object placement was an interesting problem we had to navigate. I was the programmer and pixel artist while my Cocreator, Nixter, designed the music / sound and built every level in Tiled. We opted to not have any in-engine level manipulation so Nixter could build and test his levels with absolutely zero need for me to get involved. This was a purely workflow decision due to the time constraints of the jam. Unfortunately, this limits the kind of objects placeable to what has already been programmed. We're planning 2 update cycles that focus on gameplay mechanics and visuals so we hope to address the lack of a proper in-game tutorial at that time.
Thanks again!