Thanks for playing! Yeah I always have trouble balancing games for jams, since I'm always focused on just getting as much stuff implemented as I can lol. I usually end up airing on making the game easier rather than harder (so that more people see more of the content), but sometimes go too far in that direction I think.
Out of curiosity, how far did you get before stopping? I'm interested where that realization of "this game isn't getting harder than this" is.