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Thank you so much for the detailed feedback! It's incredibly helpful to hear both the pros and cons from someone who took the time to play through my game.

I completely agree with your observations on the open-world aspect. The aim of the first-person perspective and free exploration was to create a more immersive experience, but it was also one of the biggest design challenges in this experimental project. I grappled with whether to block access to certain areas or allow free exploration. Your feedback has made it clear that restricting the player to essential areas may be a better approach to avoid unnecessary frustration. The hotspot highlighting was also partially aimed at mitigating this issue.

As for the bugs and darkness, those are great points and something I'll look into for future updates or projects. Your suggestion about the barn dialogue is also appreciated; I'll think about how to make it clearer in the future.

Once again, thank you for your thorough review. Constructive feedback like yours is invaluable for me as a developer and it's exactly what I need to improve.
Barnim@JAGS

(+1)

Thank you for not taking it the wrong way. :-) 

This open world would be nice if I were playing a FPS, looking over my shoulder for enemy soldiers, or something like that. Given as you aimed to implement VR, I understand the temptation to make the game environment explorable. As it is, there are multiple ways of limiting the play area without letting go of immersion. The sea and the cliffs make effective borders, but enemy soldiers on patrol or watch dogs...a mine field, perhaps, would all make it perfectly logical for the player not to venture further in any given direction. (But one shouldn't really expect all that from a jam game made in just a few days.) Keep up the good work.