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Barnim Games

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A member registered May 08, 2023 · View creator page →

Creator of

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Thank you so much for the detailed feedback! It's incredibly helpful to hear both the pros and cons from someone who took the time to play through my game.

I completely agree with your observations on the open-world aspect. The aim of the first-person perspective and free exploration was to create a more immersive experience, but it was also one of the biggest design challenges in this experimental project. I grappled with whether to block access to certain areas or allow free exploration. Your feedback has made it clear that restricting the player to essential areas may be a better approach to avoid unnecessary frustration. The hotspot highlighting was also partially aimed at mitigating this issue.

As for the bugs and darkness, those are great points and something I'll look into for future updates or projects. Your suggestion about the barn dialogue is also appreciated; I'll think about how to make it clearer in the future.

Once again, thank you for your thorough review. Constructive feedback like yours is invaluable for me as a developer and it's exactly what I need to improve.
Barnim@JAGS

Wow, I'm truly happy that you took the time to play my game in VR and even make a video about it!
This is the first time I've been able to see someone experience it in VR, and it was incredibly insightful.
Despite the bugs and imperfections (such as the missing tutorial—e.g., there's a button to highlight hotspots on the controller), you managed to complete the game—respect! ;)
Your feedback means a lot to me. I'm open to hearing about what didn't work well, so feel free to share some critical feedback as well. Your experience will be invaluable for future development.
Thanks once again, and I'm glad you enjoyed it!

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Even though my game didn't make it into the top 10, I'm incredibly grateful for the opportunity to participate in this GameJam. I've gained more experience in this short period than I have over the past six months ;)
Thank you @standoffsoftware for making this happen!

I can't express enough how appreciative I am of the judges for their valuable feedback. It's an invaluable lesson for me and fuels my motivation to continue exploring my gamedev ideas.

I'm aware of many issues that players had to grapple with, which could have been discouraging. Creating an open-world experience in this type of game is a difficult and risky challenge. I've struggled from the beginning to guide the player while avoiding the ordinary blocking of pathways. However, time constraints and my current skill level led me to deliver what I did, doing my best with what I have. This experience has broadened my perspective on game design. 
Lesson learned ;)

Thank you to everyone who took the time to play my game and share their feedback, both positive and critical. There's nothing better for a creator!

I hope to participate again in the Adventure Game Challenge next year.

All the best to everyone,
Barnim @ JAGS

Danke schön! :)

> The German terms are funny and it partly felt like it was developed by a German game dev.
Wow, that's music to my ears! I'm delighted you found the German terms amusing. 
I was worried I might end up with a "nein out of ten" in humor, but it sounds like it hit the mark.

Everything you mentioned ist wie Honig für meine Ohren and it seems that most of things that I planned (including the role of Herr Blume) went not so bad ;)

Your feedback truly made my day, and I'm incredibly grateful for you taking the time to share your thoughts on the game. 

Danke schön!

As I mentioned in your previous comment for the jam:

I'm glad you enjoyed the game! I'm sorry to hear about the motion sickness - could you pinpoint what caused it? One thing that I'm aware of is that I like high mouse sensitivity and I ran out of time to make it configurable or at least set it to standard level. 

It's encouraging to hear positive feedback from a German player! :) Especially since I'm not fluent in German apart from just a few phrases :) Your opinion is truly valuable to me!

Couldn't agree more about music and the open world aspect and many other things that were not polished, but this game is my debut. This was even the first time I used more than one scene in the Unity project, ...and I learned how to create a saving system along the way ;)
Not that it's an excuse :) I'm even myself happy (and surprised) with what I was able to achieve in such a short time ;)

Thank you very much for your feedback!

I'm glad you enjoyed the game! I'm sorry to hear about the motion sickness - could you pinpoint what caused it? One thing that I'm aware of is that I like high mouse sensitivity and I ran out of time to make it configurable or at least set it to standard level. 

The open-world aspect was an experimental choice for an adventure game, and although there are things I'd tweak now, time was a constraint. Additionally, this game (the same exec) is compatible with (PC)VR, which is another facet of this experiment. 

It's encouraging to hear positive feedback from a German player! :) Especially since I'm not fluent in German apart from just a few phrases :) Your opinion is truly valuable to me! Did you have an opportunity to finish the game? I'm curious whether the puzzles were too easy or hard, and if they were engaging and how much time it took to finish the game. 

Can you also tell me what was the biggest surprise? :) 

Thank you very much for your feedback!

Finished quickly, but I really enjoyed the game! It has that classic vibe that I love :) The puzzles weren't difficult but satisfying. Great work!

Thank you for trying it! :) I took the opportunity to work full time on this project, and it's my debut. ;) I had many doubts, especially concerning the genre and the first-person perspective (+VR) approach that I'm experimenting with here. I worry that people might not like it, as it's quite different from what they might expect or be used to. But that's what experiments like this one are for, aren't they? ;)

Of course, that's really nothing :)
I just wanted to let you know ;)

adorable ;) nice art style! congrats with your first game!

All right! I'll give it another try ;)

Most likely this is going to be helpful, but this is the first time I used Adventure Creator's saving system ;) I'll take a closer look. Thank you for all this! 

This game is great. I'd say it's comprehensive and 100% pro. Everything here works well, allowing me to fully immerse myself in the story. The design, game mechanics, music, puzzles, atmosphere, story, and message are all exceptional.

Just one small issue: I noticed a word that seems to be misplaced:

But it's a minor detail and doesn't really detract from the overall experience. 

Congratz!

Barnim

Wow, I'm impressed even though I was not able to finish it. After shooting the crystal, the guards approached. When I clicked on a guard, I started to fly unable to do anything else. 

Everything here is great: graphics, animations, voice acting and story. 

Great work!

This is fun :) I really enjoyed it until I got stuck. I was weighed twice, I guess. Now I have 3 paperweights and a slit in the body-suit. Tried on the web and downloaded version with the same result.

Anyway, I like humor and appreciate the style and music!

I'm sorry, I couldn't reproduce the error. 
Other than that, saving worked? 

Could you please send me the file to barnim@gmail.com - much appreciated :)

OK. Thx

Hey, how does the rating system work on itch.io? :)

I've noticed on submission pages that some games have a label saying "Rated by 1 person so far." However, I can't see the actual rating, and I'm unable to give a rating myself. Why is that?

Also, I've noticed that there are comments on some games, but the number of comments doesn't seem to be related to the rating. Can you explain how these two aspects are connected?

Lastly, I've seen a number like (+1) in the people comment header. What does that number represent?

I appreciate your help in clarifying these points!

Thanks for trying out my game! Happy to hear that you enjoyed it. I went into full-time and sometimes even double-time ;) mode for this jam, so your feedback means a lot :)

Sorry to hear about the broken saved game, and I appreciate you taking the time to report it. I'll investigate the issue further. Could you please send me the broken savegame file? You can find it in this folder: "C:\Users\Username\AppData\LocalLow\JAGS\The Shadow Over Peenemunde."

Once again, thanks for your valuable feedback and kind words. This is my debut and I really appreciate it! :)

Cool! Thx and good luck everybody!