Thanks for playing. I still struggle with onboarding players. It's tricky to navigate how much info to give out, and in what manner. Hence the signs all over the place.
I definitely get that. I tried to cram a quick explanation of the game mechanics into two dialogues. In the early stage of development I had my wife play it and she kept asking different questions about what things do and I was like "oh no, just because it's obvious for me means almost nothing"