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(+2)

The game was wild.

After I used the bed one time, the game randomly started/ended waves. 

One shot would either use 1 ammo, all of my ammo, or none of my ammo. Sometimes clicking the mouse/"E" would refill my ammo if I had 0, sometimes they wouldn't. I would randomly get seeds to plant, but I could not tell how/why. 

But outside of the bugs, it seemed like a game that could be fun to play.

(1 edit) (+1)

Once you click the bed once, it will automatically start/stop waves. After 15 seconds of completing a wave, the next wave starts. Idk about the ammo consumption, but from my playthroughs that seemed to work fine. The seed sheds spawn seeds if you have unlocked the specific seed type. There were a lot of automatic mechanics designed to help the player, so the refilling could be because of that.


 On the other hand, I'm so happy this game stabilized a decent amount for launch. If you saw this game even 24 hours ago, it felt like a whole different game. Maybe a few bugs did slip through, but regardless thank you for playing!

(+1)

I'll have to give it another shot. It seemed really cool and I wondered if I was just missing some sort of information.

User error, it's a hell of a bug. lol.

(1 edit)

Thanks for playing. I still struggle with onboarding players. It's tricky to navigate how much info to give out, and in what manner. Hence the signs all over the place.

I definitely get that. I tried to cram a quick explanation of the game mechanics into two dialogues.
In the early stage of development I had my wife play it and she kept asking different questions about what things do and I was like "oh no, just because it's obvious for me means almost nothing"