Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits) (+1)

I have an idea, you should add a panel to increase the attack efficiency of side characters in the game for example if you increase Pine’s DEX then she would deal more damage, if you increase Kiln’s uhm rudeness then enemy DEFENSES will decrease more ,secondly add fainting to side characters so you won’t get to much advantage over the enemy like make the enemy able to knock Pine out so she stops dealing damage or knock Nyxi so she can stop giving heath upgrades; thirdly add Aster ability to give skill training to Pine so she has attacks that can deal more damage instead of you know just kicking the enemy around all the time and dealing 0 to no damage during powerful enemy fights; fourthly give me a skill so I can power my self up temporarily like mid battle breast growth or muscle growth seriously those ruin plant enemy’s can grow out of control if you ran out of mana and have to wait a few turns, and finally you should add an artifact mechanism so it would have 5-20% chance of accidentally releasing essence increasing the enemy’s stats making battle more challenging or maybe make it intentional so you can earn more money, experience ,and essence or something like that , I kind of feel bad for those goblins I beat up at the beginning, other than that good game love it 

Thanks for playing and for the feedback!

  • So for the whole if you increase X NPC's stat their perk should get better thing, it's already a thing in the game. For example Pine's DEX directly impacts her damage and Sam's total size increases how much DEF she shreds every turn. There's a lot of balancing that I still have to do around this mechanic but it's there.
  • As for the knockout point and teaching Pine new skills point. I didn't really plan for these perks to have secondary functions like that but it could be cool to add that.
  • For buff skills, while I do plan to add those they most likely won't be available before meeting Aster. I know the plants can be kinda harsh sometimes (especially if you're playing fairy/bunny) and I'll try to come up with a solution to that.
  • I actually have something very similar to what you're describing with the 5-20% chance to encounter stronger enemies. After chapter 4 you'll get the option to select the difficulty of a stage. In higher difficulties enemies like the Floga Badgergirl will show up with different elemental effects that make them bigger, stronger and give them a variety of effects. 

wow, I didn’t think you would read my block of text, Maybe it’s because I’m on an iPad so some mechanics maybe glitching out some time, so if their something that’s already in the game that I miss then feel free to judge me

No judging here, some things are easy to miss. Also I actually love reading people's suggestions, no matter the amount of text :^)