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Thanks for playing and for the feedback!

  • So for the whole if you increase X NPC's stat their perk should get better thing, it's already a thing in the game. For example Pine's DEX directly impacts her damage and Sam's total size increases how much DEF she shreds every turn. There's a lot of balancing that I still have to do around this mechanic but it's there.
  • As for the knockout point and teaching Pine new skills point. I didn't really plan for these perks to have secondary functions like that but it could be cool to add that.
  • For buff skills, while I do plan to add those they most likely won't be available before meeting Aster. I know the plants can be kinda harsh sometimes (especially if you're playing fairy/bunny) and I'll try to come up with a solution to that.
  • I actually have something very similar to what you're describing with the 5-20% chance to encounter stronger enemies. After chapter 4 you'll get the option to select the difficulty of a stage. In higher difficulties enemies like the Floga Badgergirl will show up with different elemental effects that make them bigger, stronger and give them a variety of effects. 

wow, I didn’t think you would read my block of text, Maybe it’s because I’m on an iPad so some mechanics maybe glitching out some time, so if their something that’s already in the game that I miss then feel free to judge me

No judging here, some things are easy to miss. Also I actually love reading people's suggestions, no matter the amount of text :^)