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*looking at the comments*
Ooooh, that's a BODY! Well, if it were a little bit more graphic that would of been wonderful. I thought "oh well that's a weirdly shaped garden we have here but you know them rich ppl" :D 
And a little bit more of a progression for a player to feel, like new flowers sometimes or smth (yes yes, person in gamejam wants more content :D). But I liked the game. It looks polished and well thought out. Idea I loved too!

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OUCH. Yea, it being a body should really have been clarified, it's intended to be one of the central horror elements. So that's a whoopsie. More learnt for next time. 

You are absolutely right about progression. Right now it's just "tutorial, heres all the toys, go have fun". I think I could have waited with bringing in the flower for a bit, and made it a bit more powerful. Then the player would be seed-starved for part of the game, and it would feel like a real addition. Adding a new kind of flower would not have been very difficult, but it would have been a bit messy fitting it into the ecosystem. Maybe it could work together with the body getting damaged by the bloodbells, and then a flower could heal that damage.

I'm actually going to write a post mortem for this in a few days, going over what the process was for coming up with all the systems in the game. And probably talking a bit about the shit I had to cut to make the game reasonable in scope, but most importantly, more fun to play. So if that something you are interested in then stay tuned :3

"it's weird but you know them rich people" - Eli Smolha 2023

Thanks for the feedback, very much appreciate it! <3

Hi! I wrote a post mortem for the game, reflecting a bit about how things went. Thought it might interest you since you played the game. If it does, it's avaliable at the bottom of the games page :3