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(+1)

This is too cool! Is it possible to have multiple objectives at the same time or does it only display one at a time...?

Is it customizable to have more than three (Normal, Bruised, Injured) status types and does it work on an HP meter? I noticed the char. was hit twice but a potion completely restored and I'm wondering how it works.

Thanks for releasing this, I'm very interested.

(+1)

Also... I'd like to make a suggestion. Since there is so much empty space to the right of the item descriptions, It would be cool to have the option of adding a larger photo of the item there. Just a thought

That's a great idea, I'll definitely add this to the feature list :)

checking in. any updates on this plugin? :)

Pretty close to releasing a new update, but it'll still take a few days to finish up (:

(+1)

I know it takes a while to create this stuff... I just spent hours on a simple coding tutorial haha... looking forward to see what you come up with!

Thank you very much! :) 

The health state texts correspond to the current HP percentage:

  • 100% (full health) = Normal
  • 50%-99% = Bruised
  • 1%-49% = Injured

So the potion just heals enough actual HP to fully restore to full health in the sample project. I hope this answers your question :)

Is there a way to set the parameters yourself? If I wanted to have something like... 

  • 100% (full health) = Normal
  • 50%-99% = Bruised
  • 29%-49% = Injured
  • 10%-28% = Crippled
  • 01%-09% = Near Death

would that be possible with this plug in or is it all preset?