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Thank you very much! :) 

The health state texts correspond to the current HP percentage:

  • 100% (full health) = Normal
  • 50%-99% = Bruised
  • 1%-49% = Injured

So the potion just heals enough actual HP to fully restore to full health in the sample project. I hope this answers your question :)

Is there a way to set the parameters yourself? If I wanted to have something like... 

  • 100% (full health) = Normal
  • 50%-99% = Bruised
  • 29%-49% = Injured
  • 10%-28% = Crippled
  • 01%-09% = Near Death

would that be possible with this plug in or is it all preset?