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I really liked the top down view with a limited field of view determined by the flashlight, it really forced the player to rely on their ears to pinpoint the monster's location! The notes were a very nice way to convey the backstory as well. One recommendation I'd make would be to either make it so that the player can run away from the monster, or to have the monster catch up almost instantly - I sometimes found myself running for a while before encountering a dead end and dying. Overall great entry, I loved the claustrophobia that came in being in such a cramped space while hunted!

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Thanks for the feedback! As for the chasing, you are able to outrun the monster if you break its line of sight for a few seconds, or if you run far enough away (You are slightly faster). I did intentionally design there to be a lot of dead ends to encourage learning the caves more and to spike up the fear factor when they hit one when getting followed.