The narrative was interesting. Though am not sure if I got to go through it all or not, for while a voicemail was playing and I was dashing to the field I sort of just fell right into the boogeyman.
Very atmospheric and definitely does a great job and getting you immersed (even though the game loop itself was rather boring. Am not a big fun of walking simulators, and seriously this guy could use a Cart or something to load his Pumpkins instead of picking them up one by one. But~ I suppose it's a mandatory element for horror stories for their protagonists to be stupid)
Great work and amazing voice acting!
Viewing post in Life of a Fallen Leaf jam comments
Indeed, the game is meant to end abruptly matching the unexpectedness of life / death, so we were very curious if that would resonate with players. Agreed with your excellent criticism; to realize the scale of the rest of the intended experience, we planned to keep the basic game loop simple, and potentially expand on it if we had any time left over at the end, but of course, ran up against the deadline (we also had a wheelbarrow submitted as we were preparing exports an hour before deadline, haha; the lovely last-hour chaos of Godot Wild Jam!).
Was very nice to hear the atmosphere came off as immersive as we'd hoped. Very much a credit to our environmental designer, sound designer, and voiceover artists who'll be happy to hear these comments. Thank you for this helpful review!