Why the toxicity over the transition to late alpha/early beta? That process always takes a good bit of time. The new models, graphical pipeline with additional optmizations and the new shaders are a big deal and they are in the halloween build. I am not going to bite off more then I can chew to the point where we have to fargo a xmas update.
Kinda feel like a broken record here but rushing all the maps, sound and existing objects over to the alpha 2 codebase would just be silly at this point and I can't really get behind why that's a hard concept to grasp.
I really hate generating unearned hype so I decided to stay silent on a lot of things. And I didn't even state that I got the fmod sound engine fully working on the alpha 2 codebase on fmod which also need its good share of porting and tweaking to make it worthwhile.