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Really nice art style and overall atmosphere, I especially liked changing the angle of the character when pulling a carrot, nice touch. At first I wasn't sure about having one button for both using wand and pulling carrots at, but it ended up working pretty well.

Also I somehow managed to push myself with a cauldron out of sight once. Did the cauldron have an Area2D that pulls anyone inside of the area with the cauldron when its flung? Maybe excluding the character launching it could work?

(+1)

Hello, thank you for your feedback!

Concensus in coments that one button was a bad idea ^^.

 To be honest, in my previous GWJ game, I had two separate inputs – left click and right click. But some players had trouble realizing there were two actions, even though it was clearly explained in the text and there was even a tutorial(a tutorial !)! This frustration drove me to try the one-button, two-actions approach ^^


About the bug... Yes, it's a bit frustrating, and it also happens with the fox... I did not manage to find if it is the player that is stuck to the moving object or if I just forgot to exclude the player to the spell coliision mask... I was hoping that it wouldn't be too troublesome for your testing.

Ah about the previous game's inputs, sometimes bit of a damned if you do damned if you don't kind of situation then? I sort of ended up making a short tutorial with prompts at the start of my game, that stops the player from getting into the actual game unless they have pressed both interact and attack inputs :D