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Hello, thank you for your feedback!

Concensus in coments that one button was a bad idea ^^.

 To be honest, in my previous GWJ game, I had two separate inputs – left click and right click. But some players had trouble realizing there were two actions, even though it was clearly explained in the text and there was even a tutorial(a tutorial !)! This frustration drove me to try the one-button, two-actions approach ^^


About the bug... Yes, it's a bit frustrating, and it also happens with the fox... I did not manage to find if it is the player that is stuck to the moving object or if I just forgot to exclude the player to the spell coliision mask... I was hoping that it wouldn't be too troublesome for your testing.

Ah about the previous game's inputs, sometimes bit of a damned if you do damned if you don't kind of situation then? I sort of ended up making a short tutorial with prompts at the start of my game, that stops the player from getting into the actual game unless they have pressed both interact and attack inputs :D