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FurAune

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A member registered Oct 07, 2019 · View creator page →

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Rated! Great idea for adapting the 'Papers, Please' style!

if you could take a moment to rate our game (we need one more rating) I would greatly appreciate it.

https://itch.io/jam/brackeys-13/rate/3348917

The idea of a game about finance for the theme was clever! I saw a few bugs, but considering the other comments, I understand that's the jam effect (I won't consider it in my ratings).

I think the Papers Please-like style is really well-suited for a bank, bravo for this idea. Maybe the combat system wasn't even necessary!

I laughed a lot after losing my money by investing in a random crypto x)

 Quick question: Can the game be finished?

Great game ! I played it with a controller and everything was smooth. It really feels polished with the nice intro and outro. Maybe adding a little bit more SFX could make the game even more polished.


My only complaint is box placement : it is quite hard to stack two box on top of each other : they always want to fall instead of fitting neatly on top of each others. maybe adding a little bit of magnetism or increasing box friction could help.

A great entry, good job !

Simple game with great visual and feedback. Everything was slick, polished and easily understandable. You did a wonderful job, congrats!


My only complaints is that it was maybe a tad bit too easy.

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Hi everyone,
If you haven't tried it out yet, take a look at our entry Notorius Bug.

We wanted to share some of our Tips/Work on the game with you about character animation

We took advantage of the fact that a lot of the characters have a cape to have free upward annimations (hide/unhide the cape that's all) here's an example

Witch give us a free combo animation

For the mother worm we use an infinite scrolling displacement map with our custom shader.

If is this kind of stuff interesst you let us know we have a ton like this, world building, etc..

The game here  

If you still have the energy to rate games. We would love your feedback on our game

A classic game but well executed, I managed to see it through to the end. 

I'm happy to see people on GDev!

One of my favorite games of this jam. The mechanics work super well and I'm impressed for a solo dev it's incredible. Bravo !

Nice, I'd have preferred a more classic steering model (like today's) rather than an asteroid, but that's a matter of preference. 

Strong entry for a solo dev. Love your UI Color !

One of the best uses of the theme I've come across. Coherent and very pretty art direction. I enjoyed the atmosphere of this game.

 A little feedback on the actions would have been appreciated (but hey).

The game is indisputably beautiful, and the gameplay idea is really fine!

However, the mechanics lack a little punch and clarity. Typically, I'd have liked to have seen a better understanding of the action of the Flavour mood+ 3rd bar ingredients. 

But it's very well done, congratulations, you should be very proud.

Cool entry,

Like the system of destroy turrets to feed the king. Making and defending game is quite complex i think it is just lacking of enemy diversity (strong but slow, weak but quick) to easely add complexity to the game. But it's a jam overall well done!

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We are still looking for feedbacks and ratings since we are in the danger zone with only 13 ratings so far ...

You can try our adventure/action game
Notorious Bug here!


Thanks a lot !!

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You can try our modern-era ghetto style adventure/action game
Here!

Have fun !!


If you have any feedbacks on it (especially honest and harch truth) we are always open to knowhow we can improve!

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This is exactly the kind of game I look forward to in a game jam—it's incredibly well executed. Fantastic work! 👏

A little more feedback when completing a challenge would have been perfect—but that's just nitpicking at this point! 

I hope you enjoyed your game jam, welcome—this is a great first entry. Congratulations! 🎉

One simple element I would have added is some randomness in the bridge collapses to create the illusion of a possible chance to escape.

What a lovely game with really solid gameplay! I absolutely loved the T-Rex.

System is well thought out and adorable! 💛


I'd be very curious to learn more about your art and animation pipeline, did you provide a post about it?—it works sooooo well! 

What a lovely game with really solid gameplay! I absolutely loved the T-Rex.

System is well thought out and adorable! 💛


I'd be very curious to learn more about your art and animation pipeline, did you provide a post about it?—it works sooooo well! 

What a lovely game with really solid gameplay! I absolutely loved the T-Rex.

System is well thought out and adorable! 💛


I'd be very curious to learn more about your art and animation pipeline—it works sooooo well! 

This game is a nice take on the theme with a clear and straightforward concept—no overcomplications.

A little tip for platformers: there's a common set of features that players almost always expect (In my humble opinion as an amateur 😊):

  • Horizontal air control (well implemented here)
  • Vertical control
  • Coyote time
  • Input buffering

The last two aren't essential for your concept, but I think adding some vertical control based on how long the jump button is held would improve the feel. Right now, the controls felt a bit "heavy" to me.

Solid game with a solid presentation ! 

The only downside is the rotation speed which is totally crazy and unusable. The gameplay was otherwise quite fun! I liked the additional "choose your package" twist to fit the theme.

Another bug I saw is that the game wasn't closing properly when I pressed the "quit" button on the main menu : its process was still lingering in the background.

Good job for a first game ! 
Maybe add some twist for more fun ?

Well done, I had fun ! The  concept is nice.
I would maybe change the fonts, it was a bit hard to read. 
Maybe I got lucky, but my opponent did not notice i was cheating for multiple rounds, maybe you could increase the difficulty ? 

Great game!! !It was a lot of fun finding all the possible ways I could commit suicide...

The gameplay was great, maybe the platforming part was a little bit hard : adding a little bit of coyote jump would have helped (or you know, skill issue I guess...).

The music was great and did not feel too repetitive. I would have loved some SFX when interacting with the world.

Finally, as written by others already, the ventilation entrance was really hard to guess without any hint.


A great entry, congrats!

The control were really hard to used and to and master. Why did you choose such a weird scheme ?The screenshake might also be a little bit overtunned : while the feedback it provided was great it made aiming and understanding what's going on quite hard.

I liked it's chaotic and fast paced nature, that was well done!

It's a simple but fun game !  An background music would be nice. Maybe, it's a bit to easy to win ? Overall, I had fun ! 

I enjoyed the game, it was a little fun game !  The audio was a bit annoying though.. 
The sun is creepy, but I loved it.

Nice fun game ! 

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Cool idea ! The graphics are nice. It was hard to understand who was talking. Maybe you could add a portrait or an animation on the character when they are talking.
One thing I would change is the length of the dialog... they are too long ! Maybe put more text on each frame ? 
Overall, it's a good idea !

Wow that's a detailled feedback, thank you so much!!!

Text clipping is a know issue, it's due to some last minute text modification. We'll fix it in the post jam version right after the jam rating period.

We'll also definitely try to make things less confusing. Thank you for the feedback on the temple objects, it will be taken into account for next version.

Cool idea, I have never seen a game like this.
The audio is a bit repetitive. I didn't have any bug.
Maybe you should add hint.
Nice first try, keep going !

I had fun ! Classic simon game. The audio was nice. 

The game looks easy but it's actually quite difficult to remember the right recipe ! The mechanism is nice.

There is a little bug : when you grab an ingredient with the recipe still on and you try to put it in the pot, the ingredient is not taken into account, you have to wait and grab it again. 

The idea behind the game is quite nice and fun !
However, I think the controls were annoying. Having to press the arrow key for every single move was frustrating. It could be nice to be able to keep moving by holding the key. The game would be smoother is moving was quicker.

I tried the APK but was never able to do anything after finishing the tutorial. I have the same Elixir bug as others here sadly.


I can thus only comment the art and UI which looks great ! The game looked fun, too bad I was not able to try it.

Thanks for the feedback !!

Congrats for saving the day! You made the right choice not to try again for another ending since there is none... We were not able to add any additional contentedue to time constraint. I don't think we will add more and instead focus on polishing what we already have.

Thanks for playing and for the feedbavk!!


Adding a short introduction and an explanation on what you're supposed to do is absolutely on our todo list for the post-jam version!  We were not able to add it in the given jam time.

Sure, I'll let you know ! :)

We think we'll upload it first on Newgrounds then move it back on itch as soon as the rating period is finished. As such people won't rate us on the post-jam version instead of the jam one by mistake.

Wait, I felt like that exact same situation happened to me many time already ahah


The sensory overload was well made and as stressful as it should be. It was however quite hard to switch from mouse only to keyboard only when you have to type something. Maybe putting keyboard QTE instead of mouse swipe for the other actions could help ?  I also always had the "Cow" question only, i don't know if it's a bug or due to jam time constraint.

The text tutorial at the beginning was great and made everything easy to grasp. I do agree that a playable tutorial is better but it is still much better than nothing!

The visual was fine but lacking feedback : maybe adding some kind of FX or SFX when someone is leaving the crowd could help the player understand how close he is to dying. it's especially true since we are so busy looking elsewhere fighting ads. The exact same game with a lot more crunchy feedback could have been really great !

Oh okay, it does make a lot of sense ! That's quite clever to switch depending on the export type !

Since all part of the ship share most of their textures and shapes, it might work to simply load everything up at the beginning and simply removing unneeded area from the node tree with "remove_child" at runtime an putting them back on the tree as needed, no ? As such, unneeded area don't have any impact on processing time while staying in memory for quick loading. I guess it really depends on how low of a device you want to support.


Why did you chose to stay away from multi-threaded web export ? They seems fine now on Godot 4.3 & 4.4. It also looks like most major hosts now support SharedArray Buffer. Is there an additional issue with multi-threaded web that I do not know about ?


Thanks a lot for all these details !