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FurAune

36
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A member registered Oct 07, 2019 · View creator page →

Creator of

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Thank you! It was a game jam project and I would really like to make a post-jam of it. I'm still waiting to find 'the thing' to add

Thanks, sincerely 🙏

(1 edit)

Strong entry, I made it to wave 17... As a big tower defense fan, I use a lot the first turret massively (it ended up lagging my humble PC ^^) 

With all these upgrades and so on, it's really dense for a jam game! Well done!

Great game, simple and effective. The mood is really perfect. Adding the cops is a really great design idea.

 I find the character a bit heavy for my taste, but that's just a matter of preference. Well done

Thank you very much for this kind comment, I really appreciate it. The music was made with an old German synth from the 2000s. The sound is quite cold, but I like it a lot.

That satmina bar does exist! It was just completely bugged out; I caught a cold, which drastically reduced the scope ahah, and debugging the features...So I remove it.

You're really motivating me to make a V2 🙏

I agree that when enemies are aggregated it's become more diffcult and very is a need for something to separate them. 

My quick fix was: enemy number is non-stop recorded in code to avoid to much spawned enemies for this reason.

A nasty cold at the wrong time significantly reduced my ambition haha.

Thanks for your feedback.

Thank you for your feedback 🙏

Thank you very much for your feedback 🙏

It was planned... The character with the camera head was supposed to stop and then start sprinting!

But time, work, bugs, the cold 😔...

Thank you! I iterated a lot on this idea. From its absence to a zone that could kill the player, I hesitated for a long time on what it should be.

That means a lot to me 🙏 thank you!

Really fun game ! Great job !! I thought I was quite good at it until I realised that the aiming circle was huuuge and the score was stuck to 3000... Then I felt less good about myself x)


I still had a lot of fun playing your entry, congrats !

Really nice shadow effects !

The gameplay was quite fun and easy to understand, good job.

I had a hard time grasping what to do at first. Maybe putting your health and the boss health in a much bigger and more visible way would have helped ?


Apart from that, it was really fun once I understood what to do. Quite a polished game for one made in 3h, congrats !

What a wonderfully weird idea. That's quite some literal takes on the theme x)

Wow that game was really stressful ahah, it perfectly fit the theme ! The music didn't help calm me neither, good job !

I had some weird lag on keyboard input : my character was still walking for quite some time after I released a key which was really annoying... But well you can still play the game really well without walking anyways ahah.

I still never managed to stay alive for more than 1 minutes (I was reallyyy close, with my highest score being 58s...)

Thank you for you return :) 

We are not 2D artist so we use a lot of tricks transforming 3 frames to the complete action ^^

 

Minimal Challenging, et Coherent art. Strong entry ! Perfect jam game Well done ! :)

Good Entry, ambitious 3D. Very good demon head haha. I escaped !

I think I would add a light  on doors, beceause sometimes it hard to see it.

Great mood

First of all, great job! As others have mentioned, the voice acting is excellent, and the sound works really well. The musics fit perfectly.

In terms of gameplay, I find it a bit repetitive for my taste, but I'm not sure what alternative features could have been used.

 It seems like you might have an issue with back-face culling on the hay bales. If you created them in Blender, there's an option to fix it called "Recalculate outside".

Nice Entry!

Thank you ^^ I take a lot of pleasure in creating them. Since I'm primarily a dev, I invest a lot of time in these aspects, and I'm delighted that they are well-received ^^

If you want more info on how I made animation here a link to explain how I do that : Behind an Hybrid Approach for 2D animation

Hello, thank you for your feedback!

Concensus in coments that one button was a bad idea ^^.

 To be honest, in my previous GWJ game, I had two separate inputs – left click and right click. But some players had trouble realizing there were two actions, even though it was clearly explained in the text and there was even a tutorial(a tutorial !)! This frustration drove me to try the one-button, two-actions approach ^^


About the bug... Yes, it's a bit frustrating, and it also happens with the fox... I did not manage to find if it is the player that is stuck to the moving object or if I just forgot to exclude the player to the spell coliision mask... I was hoping that it wouldn't be too troublesome for your testing.

Hi!

Thank you for your honest feedback, it really helps us identify areas for improvement! 

I initially wanted to keep a single key for both actions to make the game accessible for very-casual player. There's a bug and you need to repress a direction to spell. I couldn't fix it in time. I should have assigned harvest to a different key, as you suggested you're right.

As for the music, I love creating it, but I'm a complete amateur. Every jam starts with a blank canvas for me. Autumn means for me nostalgia but the slow rhythm and long reverb do not fit with the fast-paced of the game after consideration. (But my guitar skills are too limited to play faster!)

Thanks for the help. I hope you can play the game now. 

I went to sleep because I thought I had to recompile, but with the time left, it wasn't compatible. Thanks a lot for the info; it's resolved now.

Oops, I'm sorry, it's fixed. I encountered quite a few issues, and 30 minutes before the end, one of them made me rage-quit. Thanks a lot for the help.

Sorry Sorry Sorry... It should works now! Thanks for the tips!

Hey Melo_toni, thank you for playing. A quick play test with a friend lets me think that the feature to make barrel pawning is not necessarily super clear. Did you see/use it. Without it the game is extremely hard. indeed.


Otherwise I'm sorry it's too hard. The balancing is complicated and as there are not many features I choose something a bit challenging rather than players getting bored.

Thanks for your return :D I've tryed another style, I'm gald you liked.

I used  the grease pencil of blender which is free let you add "noise" to mimic several hand drawing lines. Otherwise things were too much fixed. 

Hey thanks ! 

It's litteraly the last element I had (few minutes before the end) I'm glad you notice it. Plus very simple, its a tween on the pitch_scale of the audio source. :)

Glad you liked it. I had a hard time trying to stickto the theme (except for the kaboom element) and I did everything I could to keep the feedbacks away from a classical shooter.

Thanks !

Thank you for this details I really appreciate ! :D

And thank you for playing!

Thank you very much I didn't have much time to devote to it I tried to go to the essential. This tuto was more of a necessity than a choice haha

So polish... I'm not used to such long jams, it's amazing the quality of what comes out. The amount of minigames is just immense! Well done!

Respect to have made more than one game in one. It's solidly executed and super simple to understand. I'm personally impressed with the quality of the music. Well done :) 

Respect to have made more than one game in one. It's solidly executed and super simple to understand. I'm personally impressed with the quality of the music. Well done :)