Thank you! It was a game jam project and I would really like to make a post-jam of it. I'm still waiting to find 'the thing' to add
FurAune
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Thank you very much for this kind comment, I really appreciate it. The music was made with an old German synth from the 2000s. The sound is quite cold, but I like it a lot.
That satmina bar does exist! It was just completely bugged out; I caught a cold, which drastically reduced the scope ahah, and debugging the features...So I remove it.
You're really motivating me to make a V2 🙏
Wow that game was really stressful ahah, it perfectly fit the theme ! The music didn't help calm me neither, good job !
I had some weird lag on keyboard input : my character was still walking for quite some time after I released a key which was really annoying... But well you can still play the game really well without walking anyways ahah.
I still never managed to stay alive for more than 1 minutes (I was reallyyy close, with my highest score being 58s...)
First of all, great job! As others have mentioned, the voice acting is excellent, and the sound works really well. The musics fit perfectly.
In terms of gameplay, I find it a bit repetitive for my taste, but I'm not sure what alternative features could have been used.
It seems like you might have an issue with back-face culling on the hay bales. If you created them in Blender, there's an option to fix it called "Recalculate outside".
Nice Entry!
Thank you ^^ I take a lot of pleasure in creating them. Since I'm primarily a dev, I invest a lot of time in these aspects, and I'm delighted that they are well-received ^^
If you want more info on how I made animation here a link to explain how I do that : Behind an Hybrid Approach for 2D animation
Hello, thank you for your feedback!
Concensus in coments that one button was a bad idea ^^.
To be honest, in my previous GWJ game, I had two separate inputs – left click and right click. But some players had trouble realizing there were two actions, even though it was clearly explained in the text and there was even a tutorial(a tutorial !)! This frustration drove me to try the one-button, two-actions approach ^^
About the bug... Yes, it's a bit frustrating, and it also happens with the fox... I did not manage to find if it is the player that is stuck to the moving object or if I just forgot to exclude the player to the spell coliision mask... I was hoping that it wouldn't be too troublesome for your testing.
Hi!
Thank you for your honest feedback, it really helps us identify areas for improvement!
I initially wanted to keep a single key for both actions to make the game accessible for very-casual player. There's a bug and you need to repress a direction to spell. I couldn't fix it in time. I should have assigned harvest to a different key, as you suggested you're right.
As for the music, I love creating it, but I'm a complete amateur. Every jam starts with a blank canvas for me. Autumn means for me nostalgia but the slow rhythm and long reverb do not fit with the fast-paced of the game after consideration. (But my guitar skills are too limited to play faster!)
Hey Melo_toni, thank you for playing. A quick play test with a friend lets me think that the feature to make barrel pawning is not necessarily super clear. Did you see/use it. Without it the game is extremely hard. indeed.
Otherwise I'm sorry it's too hard. The balancing is complicated and as there are not many features I choose something a bit challenging rather than players getting bored.