Visually and audibly I really liked this game. It had a lot of promise going in because stylistically, it really caught my eye and drew me in with its concept. The humour on the death pages was great too, even if it wasnt the main focus.
Unfortunately, the game is plagued with bugs, including a lack of i-frames, complete invincibility and infinite (but powerless) skulls after a death, the ability to lose your skull in a room you're locked out of, your skull being able to get trapped in a corner when it grows, and a door that allows you to simply walk out of the level on occasion spawns, easily letting you walk out of bounds.
I really liked the idea, being a kind of binding of isaac game that focused more on dodging, however once the shooting had mostly been stripped out of the concept, it wasnt really replaced with anything, meaning that gameplay was either slow to the point of waiting to win, or impossible as your skull would get stuck in an infinite bounce loop while you get surrounded by enemies who then hit you to death with no i-frames or ability to escape.
This could actually be a fun full release, but it unfortunately needs a lot of work