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Thanks for trying it out! Yes, if the song is sufficiently fast enough then the window is generous enough that you can spam and move as fast as normal, it's about .1 seconds before and after the beat, or 200ms movement window. Poor combat is not a skill issue, it was my first time implementing any sort of pathfinding and so I totally neglected the collisions, I just wanted them to move towards the player, which was already almost impossible to figure out (I'm not a thorough documentation reader)