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A jam submission

DualgeonView game page

move to the beat and split in half
Submitted by kobkiet
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Dualgeon's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#44.0004.000
Visuals#53.8003.800
Overall#63.5333.533
Enjoyment#122.8002.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

[The answers to this question will be public]
tired
ahh
sleep

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Comments

Submitted

I love the concept, I may have missed something but it seems that I was just able to spam movement and move just as fast as normal, maybe that was the whole "up to 2x BPM" thing though, I'm not sure. I did pretty much entirely ignore combat and instead opted to just run past all the enemies, since it seemed entering into combat typically did a lot of damage to the player(maybe that was just a skill issue on my part though). Also in the second stage when I entered the staircase I got a "you died" screen, idk if that's a bug or just the end of the game lol. Overall though really cool, although I imagine I'd be absolutely horrible at a full version of this game where skipping the combat isn't an option

Developer

Thanks for trying it out! Yes, if the song is sufficiently fast enough then the window is generous enough that you can spam and move as fast as normal, it's about .1 seconds before and after the beat, or 200ms movement window. Poor combat is not a skill issue, it was my first time implementing any sort of pathfinding and so I totally neglected the collisions, I just wanted them to move towards the player, which was already almost impossible to figure out (I'm not a thorough documentation reader)

Submitted

Glad to be part of this group! Good job considering how much you had going on during the jam period and how Godot handles audio syncing. Unfortunately the bugs make the game kinda unplayable since you can't really leave the first area without dying, but the pieces are there!

Developer

Thanks for whipping up a bunch of tracks in record time! It really motivated me to get anything done on this project, lol. I guess I should mention since several people said it already, but I really only had time to just cobble together two maps, so the "death" screen at the end is the same as the game over menu lol.