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(+1)

as someone who is making a tower defense game where the character can move around lay towers. I was really into this design. Using the one tower makes things frantic. And the upgrade system was cool.  The currency system was interesting b/c normally you get currency for killing enemies but here you had to move away from your tower which was a risk reward b/c then it could take you longer to move the tower if you needed and I think that was the magic of the design right there. Without that aspect it wouldn't felt as good


Thank you so much for this detailed and kind feedback, we really appreciate it :D