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The game is incredibly enjoyable, and acquiring new spells added to the overall experience. However, if I were to mention something I didn't quite connect with, it's the feeling of overpowering control that the game gave me. In a horror setting, I typically seek a sense of unease, where I feel that something is amiss with the world or the situation I'm placed in. Nonetheless, it's undeniably a fantastic game

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Thank you my friend!! Im glad you had fun, thank you for the review!
I Agree, I wasn't able to stick to the "horror" theme as well as i wanted to, but i plan to update it in the future :)

What would you recommend for a sense of unease? Ive been told, more fog, more difficult enemies, maybe an enemy state, that stalks you? instead of straight up attack mode. Also, better environment, that forces player into corners and into ravines, etc!

As a novice Unity developer, I believe you possess a deeper understanding of the technical aspects than I do. While I may not have the qualifications to provide a detailed response, I came across a YouTube video that significantly influenced my perspective on how I wish to approach the development of my future games. How Game Designers Solved These 11 Problems