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Really nicely written, with a chill pace. The characters (in emails) have distinctive voices giving a sense of who they are. Diana is very cat throughout. Her slow blinking as a sign of trust is such a neat take on the theme, and your relationship with her is central to the story so that theme isn't set to the wayside. I was expecting some system to go awry at some point, or for Diana to get stuck somewhere and need your help, maybe a moment where you feel particularly homesick and Diana comforts you. Just ideas. I like how in the end the two options to choose from both feel natural, because you've built up that relationship with her. Really chill game.

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Thanks so much for your feedback! I get your note about expecting a conflict. Just for context: we were inspired by the play loops of Stardew Valley, where completing satisfying little maintenance tasks every day puts you in a relaxed flow state. That's why there's pretty much no conflict past the beginning. It's all about those vibes. :) But I'm glad you liked the emails; I can't resist doing character bits in my work. Looking forward to trying your submission!

-Anna