Really nicely written, with a chill pace. The characters (in emails) have distinctive voices giving a sense of who they are. Diana is very cat throughout. Her slow blinking as a sign of trust is such a neat take on the theme, and your relationship with her is central to the story so that theme isn't set to the wayside. I was expecting some system to go awry at some point, or for Diana to get stuck somewhere and need your help, maybe a moment where you feel particularly homesick and Diana comforts you. Just ideas. I like how in the end the two options to choose from both feel natural, because you've built up that relationship with her. Really chill game.
Viewing post in Diana and Vega jam comments
Thanks so much for your feedback! I get your note about expecting a conflict. Just for context: we were inspired by the play loops of Stardew Valley, where completing satisfying little maintenance tasks every day puts you in a relaxed flow state. That's why there's pretty much no conflict past the beginning. It's all about those vibes. :) But I'm glad you liked the emails; I can't resist doing character bits in my work. Looking forward to trying your submission!
-Anna