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Nerd Date Night

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A member registered Jun 06, 2020 · View creator page →

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Glad you enjoyed it!  Cats make everything better.

- Samuel

Thanks! We're fans of cats too haha!

I understand the note about repetition. Our thought was that this was inspired by games like Stardew Valley, etc. where you are doing the same tasks and there's some comfort in that repetition. But maybe it doesn't work as well in text, or maybe we needed to find a way to give more of a dopamine hit on those tasks like you get in those games. Something for us to think about. Thanks for the note!

- Samuel

Hello fellow space game! :) I liked your setting a bunch, especially the greenhouse. The visual of plants in no gravity getting twined together was so vivid. I also really enjoyed the otherworldly character's speech mannerisms and how they connected with Tsumugi. Nice work!

-Anna

This was a really sweet piece. I think "hungering fungi" has got to be one of my new favorite phrases. Great job picking out such evocative details about the natural world; I thought your soil descriptions and the bits about the wolves were particularly strong. Nice work!

-Anna

May we all find out raisin debts! :) I loved these two dopey friends, their conversations were perfectly silly. Just a heads up that I did run into a technical issue where I wasn't able to scroll the page if the text went beyond a single screen. I shrank the text size and that got me through most of the story (I think/hope), but I couldn't actually complete it. Still very much enjoyed what I saw, nice work!

-Anna

I enjoyed this! Like others here, I enjoy Blade Runner and obviously get the reference. But the other thought I had was that this reminded me of playing LA Noire. As with that game, you're never quite 100% sure of your decision. That seems to be the point though, so I dig it!

- Samuel

This is really cool. The atmosphere, vibes, and audio are all on point. The writing is concise, clean, and purposeful, and the central mechanic with the blinking is very excellent.

My only complaint was that I got owned by the Gorgon even though I had my eyes closed, I think it read me wrong! But that's to be expected sometimes I guess!

Really great interpretation of the theme and one of my favorite games in the jam!

- Samuel

I liked the message to this. Like others have said, there's not much to it, but there didn't need to be. It's clear from the start exactly what it is and it delivers. One of the more memorable entries I've played just because of its unique, bite-sized take and focus.


- Samuel

I love movies like Aliens and Predator so I was drawn right to this one!

I liked its straightforward genre take and laser-sharp focus. It was nice to have a little Choose-Your-Own-Adventure quasi-game-mechanic with the ammo, too! Very survival horror!

There were several problems with things like its/it's and stuff like that but overlooking that, it was a nice light read.


- Samuel

This was really cool! Great take on using cybernetic eyes for the theme, I liked how this scene manages to be both fantastical and familiar at the same time. Your dialogue was all great, had just the right balance of tension and curiosity as I was reading. But I think my actual favorite line was the one about Nishtar's posture and balancing everything on their head. Made me smile. :) Nice work!

-Anna

I appreciate a piece that's all about the vibes. :) The whole experience made me think a lot about Invisible Cities, so was unsurprised to see that among in your literary references. You definitely matched that Italo Calvino style. Personally, I think writing in the notebook in the bookstore was my favorite bit; I really liked the short poem I composed there. Nice work!

-Anna

I love me a randomization project! I ran two planets and the pulse generations I got were especially striking. And eerie. Also seconding the appreciation for your visual styling. You made very smart choices on how to present the concept, really helped set the tone. Nice work!

-Anna

That is very good to hear, I was also worried about the tasks feeling repetitive! I really tried to hit the right balance of getting a reader into a chill flow state but including enough changing text to keep things engaging. Thanks for the feedback, so glad you enjoyed the chill-cozy vibes! 

-Anna

Correct, there is no bad ending here! Chill vibes all the way.

And I swear, I double-checked the italics tags five times, retyped them in twice, and I have no idea why they're applying to all the text in that one section. I blamed the gremlins and gave up. :) Thanks for reading it, glad you enjoyed the piece!

-Anna

Thanks so much for your feedback! I get your note about expecting a conflict. Just for context: we were inspired by the play loops of Stardew Valley, where completing satisfying little maintenance tasks every day puts you in a relaxed flow state. That's why there's pretty much no conflict past the beginning. It's all about those vibes. :) But I'm glad you liked the emails; I can't resist doing character bits in my work. Looking forward to trying your submission!

-Anna

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Yep, that was the goal! Hopefully it wasn't too oppressive at the beginning. Thanks for the feedback. :)


- Samuel

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Thanks! "The vibes" were our main goal so that's great to hear! Thanks for playing!


- Samuel

It was made for a text game jam. :)

Awesome, glad you liked it, thanks for playing! <3

- Sam

Sweet, so good to hear you loved it! That's really good feedback on the crafting menu, I'll take that to heart for sure. Thanks for playing!

- Sam

Yay! Glad you enjoyed it! That's all either of us wants! And thanks for the notes about the dossier feedback, I think I agree but I can see how others might be looking for something different from it.

- Sam

Thanks for the playing the game, I'm glad you thought it was sweet and satisfying! I agree, Anna writes beautifully! Re: the dossier, I guess we felt InkJam is not really about challenging gameplay, but we thought it might be frustrating in a classic-adventure-game-combine-the-chicken-with-the-pulley-sort-of-way if you felt like you were trying to read the intentions of the author in terms of what is best. But I get it; you emphasize one thing, and it means emphasizing something else a little less, and maybe something some players might like!

Anyway, really glad you still enjoyed the other parts of the game and appreciate you playing it!

- Sam

Doesn't seem to fit the jam...

- Sam

Couldn't get this to work either. :(

- Sam

I thought this used the theme very well and had a great presentation with the way the lines faded in and the call was broken up into sections. If I had one critique, I guess it'd be that I didn't feel like my choices of what to say had much impact on how things unfolded?

Nonetheless, it was a sweet little tale with some great themes. I enjoyed it!

- Sam

Sadly, like others I didn't get very far in this one because nothing came after the line "they got to talking." Curious to see an updated version though.

- Sam

I really liked the way this was structured by rooms ala an old text adventure game. That really helps me get immersed in a story to have a sense of location and movement to it. Enjoyed this one, very good at evoking a mood!

- Sam

I really enjoyed your piece! Great sense of mood and horror. And I liked how you presented all the surreal stuff, both in text and in visuals. Excellent job, kudos!

-Anna

Thanks, glad our little game could make you laugh, that's very gratifying!

- Sam

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Thanks for playing! I'm sorry you had a little trouble with one of the mechanics. Did you do the tutorial at the beginning in the first conversation, is there anything you'd suggest for making that part a little clearer where it's explaining scrying, etc?

Let us know if you have any other comments or what you think if you play it again, and I hope you have fun!

- Sam

This is such a cool mood piece! I really liked the way you created tension in each of the calls, it made the whole experience very surreal and strange. And now I want some tea. :) Nice work!

-Anna

Your art style makes me think of shadow puppets, it's so evocative and perfect for this kind of gothic scary story. And I'm always excited to see text games take on RPG systems. Plus adorable cats. Gotta love the adorable cats. :)

-Anna

Ooh, twist at the end! I liked your visual styling a bunch; such a seemingly small touch really adds to the sense of immersion. Nice work!

-Anna

Aww, Tim! Will he never get his pumpkin? I giggled a lot at the chatty mom, that voice was so spot-on, and I got some truly surreal endings. Nice work!

-Anna

What a cool premise. I dig that you went very abstract with the theme, it's a very unique take. And I love prophecy stories that twist your expectations. They're such a perfect match for this kind of storytelling. Nice work!

-Anna

Your gonzo sense of humor never fails to make me snicker. Well played!

-Anna

Your visual presentation with the color changes was so unexpected and super effective. That's a real ambitious move for your first IF, especially under this kind of time pressure, so kudos! I had the same experience as distractedmosfet in that I didn't have a sense of actively making choices; I just clicked lines randomly. So while I didn't feel much narrative drive, I did enjoy your cyberpunk atmosphere. Great job!

-Anna

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Great idea! I appreciate a good science tale, and your use of the Latin names really added a lot to the desert lab atmosphere. Kudos!
-Anna

Loved this concept, and the characters are interesting!

I appreciate that I got to weigh in on pineapple pizza. Which I love. Don't @ me. :)

- Sam

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Really liked this one! I agree with the comment below that the jam's theme was integrated really well. I also liked the visual and audio presentation quite a bit.

- Sam