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(+1)

A fairly linear game where only the last choice actually matters and decides the ending for this version of the story, meaning interactivity is not a strong point. The narration on the other hand, is. It smoothly transitions from the shop to the "dream" or Surviland, without making it feel jarring or disjointed. 

For a game made in less than a day, it's fairly well done.

(+1)

Thank you!
Yeah... there was supposed to be more choices in my original plan. But you can only do so much in 4h :)
Maybe in a future update :)