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(+1)

This was great. I'd LOVE to see this continued, reminded me of games like Lone Survivor and Neverending Nightmares (which were both very successful games in their own right). It saddens me that this game jam (and tbh, none of the ones I've seen so far) don't have a ranking system for "Future Potential", because if they did, this game would score the highest possible marks. The mechanic of aiming your flashlight up and down is interesting and I'd love to see more done with it (maybe highlighting items that can be picked up?), the sound design was unnerving, the hand drawn art is brilliant especially for the allotted time (good job on picking the setting of train tunnels as it means you can easily reuse art assets ;-)  ) - seriously, really good job.

(+1)

Thank you so much! We're really thinking of doing a full game out of this. The idea of making the aiming of the flashlight something more is really good, we used it to help people find the items but leaning into it even more can add quite a bit, thanks for the idea!  We're super happy to hear that you liked the game!