Ok, here goes my feedback:
Feedback:
The torch could be a little brighter, I struggled to find the first door after getting it;
The stamina takes too long to replenish / we have too little stamina on the start. It took long to kill the cultists because I just had to walk around and wait for the stamina to replenish.
I didn't worry about blocking because the enemies missed all attacks since they had to stand still to hit. I just moved a few steps back every 2 attacks and waited for stamina to replenish.
The trap is obnoxious, there was no way to know where it was and I took hit from it 3 times looking for the damage source. It could have at least some sound when hitting you.
Pros:
The overall experience is pretty good. There are no bugs;
The atmosphere is pretty good for the theme.
The sound effects are pretty good (You guys just forgot the trap)
The UI is pretty neat
My opinion (This isn't what I expect for the jam, it's something your game could use if you plan to keep growing the project!):
Add weapon variety: Some big weapons, like hammers and claymores are nice for these kinds of games;
Ranged items:
The game could make use of a few light areas so that you could use a ranged weapon. Or, throw something with a light to use ranged weapons;
Some consumables that can be found around the dungeon. They don't need to be HP potions, they could be a light source or some sort of buff/debuff for you/your enemies.