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I feel like you're trying to teach me things with this game and I don't know if I like it haha!

Seriously, the idea is neat but the execution feels weird. I'll just drop things positive and negative that came to mind while playing:
- I liked the overall look and feel of the game
- Having to restart the game to read the story on the main menu is not quite practital
- Knowing three things really is all we need to enter a haunted graveyard? This keeper is weird...
- It is quite clear that we're looking for a way to enter the church but why would I go fishing when I'm supposed to investigate de GRAVEyard?
- I liked the Goku poster, though
- The UV light is nicely placed so you see it right away and its use is pretty self explanatory (even if I think I expenrienced a bug on my first run where it didn't work)
- The narration works pretty well even though I must be lacking a lot of references to religion ^^'

That's it! Overall you really did a pretty good job, keep going!

I wanted to do a cutscene stuff, but since I had to do all the scenes and programming, I rushed a lot of stuff. Thanks for the feedback Ysendrin!

Ye I know the feel haha! I think it's essential for a game jam to be conscious of how a scope grows and it does grow hella fast! I'm still learning not to plan to many features so the ones I implement are well polished. I'd say something inspired but I got nothing. Something like doing less but better? Idk.

You had quite the team for your game, it is really pretty good. Were you able to do  everything that was planned? I had to cut a lot of stuff from mine.

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We did almost everything we agreed on before hands. We dropped some ideas as soon as we had them by questionning their relevance in the final gameplay as different steps sounds depending on the surface or being able to bait the enemy by throwing items. For the rest, we divided task into "core" and "stretch goals" and implemented the stretch goals after we were done with everything. For example the stress level of the character was added 3 hours before the end of the jam ^^ We all think it adds to the "immersiveness" but it was not mandatory for the game to work out.
I gotta mention the fact that we had some bits of code that we reused from other projects (part of the player controller and the AI were pre-existing) and also that the sound designer and I almost worked full time on this for 1 week straight.

since it is not an original plot, most of the critics are comprehensible about (religion?) Although they are not only on the game, but instead are direct references from Lovecraft 's work from which the plot was made 

Do you mean the questions asked by the graveyard keeper, fishing in the pond and the church thing are from Lovecraft's work? I'm very sorry, I think I've never read any of Lovecraft's stories.

To me, purgatory, gods like Orcus or Hades and angels are part of religions, yes, but maybe I'm wrong.

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most of Lovecraft's work share references from occultism and history of religion, the questions are an addition (I believe if I would change something maybe the info in the story button would be a collectible item, so it wouldn't look something you should guess as a file). 

The original story is about an Anglican priest who is forsaken by banished books that were persecuted by the modern inquisition, in the original tale there is this hut, the man becoming the Anglican priest and gazing this apparitions in the mirror, also the weird flashlight with the purple glow. 

The ID inside the lake is with the name of a character of another Lovecraft's tale, Asenath Waite which was the former witch wife of Derby Pickman, character that named the Derby Pickman Foundation which is mentioned in another tale called at the mountains of madness. 

Her image is a reference of another woman called Lady Frieda Harris, which illustrated the Tarot of Thoth made by Aleister Crowley since Waite is a reference to a family of one of "Crowley's rivals", who else invented one of the most famous tarot decks. 

Another references such as the Arkham Advertiser can be found in another short tales from Lovecraft 's works. 

some elements are more related to the theme of the jam, since a passage for the realm of death, a fishing, and a gatekeeper were mandatory I believe

all of this, the story,   the concept, the lantern are directed references to H.P Lovecraft homonymous short tale