Perhaps pick up items might be nice? Let's say, a compass to point to the nearest group of white pieces if someone gets lost. Other kinds of attacks/weapons would also be good, like a spear, having it have longer reach in exchange for no attack arc(although now that i think about it, this isn't exactly "chess-like"). As for the attacks, you could use a keybind to consume extra attack charges in exchange for a bigger/more powerful attack. Very good game though, keep up the good work!
Very nice feedback! Thank you!
Adding a compass or map is something I was already thinking about, as well as adding other types of pickup items. Very interesting idea for the keybind to exchange attack charges for a more powerful attack! I will definitely consider it! Maybe a pickup item that allows this.
I'm currently working on adding bosses with unique mechanics spread throughout the maze.
And you are right! This game is not exactly "chess-like", it is more "chess-themed".
Thanks for playing and taking the time for this feedback! I'm glad you liked it!