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Had put playing this title on hold until my thickest sweatpants came out of the dryer with three fully exhausted fabric softeners, and with two blankets + aloe vera anti-burn cream nearby, I got my polarized sunglasses on and am ready to put my 3070 laptop's heatsink to the ultimate test.


Once more, the imagination and total package development from this team is awe-inspiring. Here we have a survival game where the idea is to plant seeds to mine a metric that will end up being your game score. But this isn't as serene as it sounds, as generated creatures will topple over these grown plants in order to advance to your home position. *However*, a combat system is in place, so you can potentially destroy these enemies, but each wave is more difficult than the last.

Fun core game loop. The best ideas are simple. What enhances this game design is the atmosphere around it. The choice of aesthetic, the blue street lights, the 3D models, the imaginative (and well-modeled / animated) enemies, the music, the fact that the survival test is in a box reminiscent of Squid Game, and there are functional buildings around. There is creativity here, and that's what inspires originality.

Sadly I'm gar-bahge at challenging games, so was only able to make it to Wave 6 on my first playthrough (and on my second, a charging (mammoth?) horned me in the ass so hard I flew out of the game environment), but I left the game amazed by the ambition that was realized here (and found the water cannon + realized there was more to the game than apparent in my third playthrough).


Another banger from these guys. Great, great work yet again!

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Damn, this is such a goated comment LMAO, thank you so much for the feedback and I'm glad you liked the game! I didn't know it was possible to get launched out the map like that so congrats on being the first XD.

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Thanks for playing! Thanks for the very thoughtful review!