Unfortunately, I only had about a sixth of the time I’d expected to work on the game, but thought I’d upload what I’d done anyway, so I can be motivated to go back to it. I also want to learn Pico-8, and things like this push me to do that when time is limited.
Viewing post in Thomas Was a Line jam comments
I think what helped me the most was doing small projects and following the lazy devs tutorials. He goes into such depth as to why he is making decisions :https://www.youtube.com/channel/UCdT68dsulMFouI2InvXWM5w. The biggest hurdle for me was learning how to interact with sprites/map and I'm still really new.