Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Thomas Was a LineView game page

A "Linear Adventure" in FlatLand for the #GMTKJam 2019
Submitted by DoctorMikeReddy (@DoctorMikeReddy) — 1 hour, 46 minutes before the deadline
Add to collection

Play game

Thomas Was a Line's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#14133.0563.056
Overall#17612.4072.407
Originality#18462.3332.333
Design#19391.8331.833

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

(+1)

Good start!  I included it in my GMTK Game Jam 2019 compilation video series, if you’d like to take a look. :) https://youtu.be/P5BMwIOWTEc

Submitted

It's a shame you couldn't do all you wanted to do. The good thing is that you can always continue working on your game and improve it. I'm excited to see that improvement and I think your idea is cool, that's why I'm following you to see your progress :)

Submitted

Ah man, I can relate to you running out of time with this. There was a bunch more I wanted to do with my 1D game (I actually had a similar idea of making it where the player can stop and rotate the line they're locked to), but I ended up not having being able to get any of it done in the time we had. Hopefully your game gets further along than mine did!

Submitted

I like the idea, but would have been interesting to see some more complicated levels.

Developer

Sadly, I had a chunk of the weekend disappear, but will continue with it when my life settles down a bit

Submitted

Cool concept, has a lot of potential. It's just a shame there isn't more content to fully explore this mechanic. Good job anyways :)

Developer

Thank you. In the end I only had about 8 of the 48 hours to play, but wanted to mark what I’d done, even if it is meagre. I’d like to explore what a level means in only one dimension, and more so than 1D Tetris, which is only parody; for example, what is a jump or a pit in flatland?

Submitted

You're welcome :)

Yes, I understand, game jams are quite rushed :P

Keep it up!

Submitted

Nice job! Always nice to see another pico 8 game!

Developer

Unfortunately, I only had about a sixth of the time I’d expected to work on the game, but thought I’d upload what I’d done anyway, so I can be motivated to go back to it. I also want to learn Pico-8, and things like this push me to do that when time is limited.

Submitted

I think what helped me the most was doing small projects  and following the lazy devs tutorials. He goes into such depth as to why he is making decisions :https://www.youtube.com/channel/UCdT68dsulMFouI2InvXWM5w. The biggest hurdle for me was learning how to interact with sprites/map and I'm still really new.

Submitted(+1)

I did not get it.

Submitted(+1)

Me neither, you're not alone.

Developer

Since the Jam I’ve got a better idea of what a puzzle or a pit or a jump is in flatland, and a better idea of what playing in one dimension should be. I’ll go back to it, when I have more time

Developer(+1)

The idea I struggled with was what is a 1D platformer. Limited time didn’t help. However, I wanted to try to explore puzzle solving in a way that was more than the jokey 1D Tetris, which is even less of a game. Maybe when I’ve worked things out a bit more I could invite you back to play it. When it is more of a game 

Looks cool, but no game

Developer

You’re right. There is a bit of experimentation as to what a 1D game could be, and I want to explore it further. Time was the enemy, as much as not knowing where I was going, but wanting to explore anyway