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Thomas Was a Line's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #1413 | 3.056 | 3.056 |
Overall | #1761 | 2.407 | 2.407 |
Originality | #1846 | 2.333 | 2.333 |
Design | #1939 | 1.833 | 1.833 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Good start! I included it in my GMTK Game Jam 2019 compilation video series, if you’d like to take a look. :) https://youtu.be/P5BMwIOWTEc
It's a shame you couldn't do all you wanted to do. The good thing is that you can always continue working on your game and improve it. I'm excited to see that improvement and I think your idea is cool, that's why I'm following you to see your progress :)
Ah man, I can relate to you running out of time with this. There was a bunch more I wanted to do with my 1D game (I actually had a similar idea of making it where the player can stop and rotate the line they're locked to), but I ended up not having being able to get any of it done in the time we had. Hopefully your game gets further along than mine did!
I like the idea, but would have been interesting to see some more complicated levels.
Sadly, I had a chunk of the weekend disappear, but will continue with it when my life settles down a bit
Cool concept, has a lot of potential. It's just a shame there isn't more content to fully explore this mechanic. Good job anyways :)
Thank you. In the end I only had about 8 of the 48 hours to play, but wanted to mark what I’d done, even if it is meagre. I’d like to explore what a level means in only one dimension, and more so than 1D Tetris, which is only parody; for example, what is a jump or a pit in flatland?
You're welcome :)
Yes, I understand, game jams are quite rushed :P
Keep it up!
Nice job! Always nice to see another pico 8 game!
Unfortunately, I only had about a sixth of the time I’d expected to work on the game, but thought I’d upload what I’d done anyway, so I can be motivated to go back to it. I also want to learn Pico-8, and things like this push me to do that when time is limited.
I think what helped me the most was doing small projects and following the lazy devs tutorials. He goes into such depth as to why he is making decisions :https://www.youtube.com/channel/UCdT68dsulMFouI2InvXWM5w. The biggest hurdle for me was learning how to interact with sprites/map and I'm still really new.
I did not get it.
Me neither, you're not alone.
Since the Jam I’ve got a better idea of what a puzzle or a pit or a jump is in flatland, and a better idea of what playing in one dimension should be. I’ll go back to it, when I have more time
The idea I struggled with was what is a 1D platformer. Limited time didn’t help. However, I wanted to try to explore puzzle solving in a way that was more than the jokey 1D Tetris, which is even less of a game. Maybe when I’ve worked things out a bit more I could invite you back to play it. When it is more of a game
Looks cool, but no game
You’re right. There is a bit of experimentation as to what a 1D game could be, and I want to explore it further. Time was the enemy, as much as not knowing where I was going, but wanting to explore anyway